js的成员和方法好象没有private和public之分,列一下public的成员和方法
成员:name 控件的名字,既这个控件的变量名(必选)fName 时间的input的name,可以后台获取,也就是input的name属性(可选,默认为 m_input
方法:play() 使时间框呈现动态效果getTime() 获取设定的时间
IE5.5+效果最佳,IE5运行也没有问题,就是css有些对不齐(IE5实在是太老了。。。可以退休了)
<style type="text/css">body { background-color: #D4D0C8;}.m_frameborder { border-left: 2px inset #D4D0C8; border-top: 2px inset #D4D0C8; border-right: 2px inset #FFFFFF; border-bottom: 2px inset #FFFFFF; width: 100px; height: 19px; background-color: #FFFFFF; overflow: hidden; text-align: right; font-family: "Tahoma"; font-size: 10px;}.m_arrow { width: 16px; height: 8px; font-family: "Webdings"; font-size: 7px; line-height: 2px; padding-left: 2px; cursor: default;}.m_input { width: 18px; height: 14px; border: 0px solid black; font-family: "Tahoma"; font-size: 9px; text-align: right;}</style>
<script language="javascript">// Written by cloudchen, 2004/03/15function minute(name,fName) { this.name = name; this.fName = fName || "m_input"; this.timer = null; this.fObj = null; this.toString = function() { var objDate = new Date(); var sMinute_Common = "class="m_input" maxlength="2" name=""+this.fName+"" onfocus=""+this.name+".setFocusObj(this)" onblur=""+this.name+".setTime(this)" onkeyup=""+this.name+".prevent(this)" onkeypress="if (!/[0-9]/.test(String.fromCharCode(event.keyCode)))event.keyCode=0" onpaste="return false" ondragenter="return false" style="ime-mode:disabled""; var sButton_Common = "class="m_arrow" onfocus="this.blur()" onmouseup=""+this.name+".controlTime()" disabled" var str = ""; str += "<table "0" cellspacing="0" cellpadding="0">" str += "<tr>" str += "<td>" str += "<div class="m_frameborder">" str += "<input radix="24" value=""+this.formatTime(objDate.getHours())+"" "+sMinute_Common+">:" str += "<input radix="60" value=""+this.formatTime(objDate.getMinutes())+"" "+sMinute_Common+">:" str += "<input radix="60" value=""+this.formatTime(objDate.getSeconds())+"" "+sMinute_Common+">" str += "</div>" str += "</td>" str += "<td>" str += "<table "0" cellspacing="2" cellpadding="0">" str += "<tr><td><button id=""+this.fName+"_up" "+sButton_Common+">5</button></td></tr>" str += "<tr><td><button id=""+this.fName+"_down" "+sButton_Common+">6</button></td></tr>" str += "</table>" str += "</td>" str += "</tr>" str += "</table>" return str; } this.play = function() { this.timer = setInterval(this.name+".playback()",1000); } this.formatTime = function(sTime) { sTime = ("0"+sTime); return sTime.substr(sTime.length-2); } this.playback = function() { var objDate = new Date(); var arrDate = [objDate.getHours(),objDate.getMinutes(),objDate.getSeconds()]; var objMinute = document.getElementsByName(this.fName); for (var i=0;i<objMinute.length;i++) { objMinute[i].value = this.formatTime(arrDate[i]) } } this.prevent = function(obj) { clearInterval(this.timer); this.setFocusObj(obj); var value = parseInt(obj.value,10); var radix = parseInt(obj.radix,10)-1; if (obj.value>radix||obj.value<0) { obj.value = obj.value.substr(0,1); } } this.controlTime = function(cmd) { event.cancelBubble = true; if (!this.fObj) return; clearInterval(this.timer); var cmd = event.srcElement.innerText=="5"?true:false; var i = parseInt(this.fObj.value,10); var radix = parseInt(this.fObj.radix,10)-1; if (i==radix&&cmd) { i = 0; } else if (i==0&&!cmd) { i = radix; } else { cmd?i++:i--; } this.fObj.value = this.formatTime(i); this.fObj.select(); } this.setTime = function(obj) { obj.value = this.formatTime(obj.value); } this.setFocusObj = function(obj) { eval(this.fName+"_up").disabled = eval(this.fName+"_down").disabled = false; this.fObj = obj; } this.getTime = function() { var arrTime = new Array(2); for (var i=0;i<document.getElementsByName(this.fName).length;i++) { arrTime[i] = document.getElementsByName(this.fName)[i].value; } return arrTime.join(":") }}var m = new minute("m");document.write(m);m.play();</script>
<button onclick="alert(m.getTime())" style="font:8px Webdings;width:15px;height:15px;line-height:6px;">4</button><button style="font:10px Arial;height:15px;height:16px;border:0px;" onfocus="this.blur()">Get Time-Value</button>